PropertyTycoon
 
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 CActionCard
 CDataReaderReads and initialises board and card data into the game from editable CSV files
 CMenuPlayerRepresents a player in the game menu, including their name, token, and bot status
 CMonoBehaviour
 CPlayerRepresents a playable game object throughout the game, which can either be a human player or a bot
 CBotAI Agent inherited from player class. Makes its own moves and decisions
 CSmartBot
 CTiles.TileTile is the base class that all squares on the board derive from
 CTiles.Action
 CTiles.FreeParking
 CTiles.Jail
 CTiles.PropertyInherits from tile class, describes a purchasable tile that can be owned by a player or the bank
 CTiles.Station
 CTiles.StreetType of property that belongs to a colour set, and can have houses and hotels built
 CTiles.Utility
 CTiles.Tax
 CSingleton
 CBoardProperty Tycoon board, acts as a game manager. Tracks board tiles, bank, cards, and players
 CUIManagerManages the UI elements and interactions in the game